/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.services.item.ItemChargeService;

import java.util.ArrayList;
import java.util.Collection;

/**
 * @author ATracer
 */
public class CM_CHARGE_ITEM extends AionClientPacket {

    private int targetNpcObjectId;
    private int chargeLevel;
    private Collection<Integer> itemIds;

    public CM_CHARGE_ITEM(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        targetNpcObjectId = readD();
        chargeLevel = readC();
        int itemsSize = readH();
        itemIds = new ArrayList<Integer>();
        for (int i = 0; i < itemsSize; i++) {
            itemIds.add(readD());
        }

    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        if (!player.isTargeting(targetNpcObjectId)) {
            return; // TODO audit?
        }

        for (int itemObjId : itemIds) {
            Item item = player.getInventory().getItemByObjId(itemObjId);
            if (item != null) {
                int itemChargeLevel = item.getChargeLevelMax();
                int possibleChargeLevel = Math.min(itemChargeLevel, chargeLevel);
                if (possibleChargeLevel > 0) {
                    if (ItemChargeService.processPayment(player, item, possibleChargeLevel))
                        ItemChargeService.chargeItem(player, item, possibleChargeLevel);
                }
            }
        }
    }

}
